# This is a sample configuration file for code_swarm # Frame width Width=1280 # Frame height Height=720 # Input file InputFile=data/rubygems.xml # Particle sprite file ParticleSpriteFile=src/particle.png #Font Settings Font=SansSerif FontSize=14 BoldFontSize=20 # Project time per frame MillisecondsPerFrame=21600000 # Maximum number of Background processes MaxThreads=2 # Optional Method instead of MillisecondsPerFrame #FramesPerDay=4 # Background in R,G,B Background=0,0,0 # Color assignment rules # Keep in order, do not skip numbers. Numbers start # at 1. # # Pattern: "Label", "regex", R,G,B, R,G,B # Label is optional. If it is omitted, the regex # will be used. # ColorAssign1="Code", "/trunk/(lib|bin)/.*", 255,0,0, 255,0,0 ColorAssign2="Tests", "/trunk/test/.*", 0,255,0, 0,255,0 ColorAssign3="Changelog", "/trunk/ChangeLog", 255,0,255, 255,0,255 ColorAssign4="Documentation", "/trunk/doc/.*|/trunk/*.txt|/trunk/README", 0,0,255, 0,0,255 #ColorAssign3="Misc",".*", 255,255,255, 255,255,255 #ColorAssign2="Code1",".*src1.*", 0,255,255, 0,255,255 #ColorAssign3="Code2",".*src2.*", 102,0,255, 102,0,255 #ColorAssign4="Code3",".*src3.*", 255,0,0, 255,0,0 #ColorAssign5="Code4",".*src4.*", 255,255,0, 255,255,0 #ColorAssign6="Code5",".*src5.*", 119,68,119, 119,68,119 #ColorAssign7="Code6",".*src6.*", 136,51,17, 136,51,17 #ColorAssign8="Code7",".*src7.*", 250,110,110, 250,110,130 #ColorAssign9="Code8",".*src8.*", 238,102,68, 238,102,68 #ColorAssign10=".*src9.*", 238,68,119, 238,68,119 # Save each frame to an image? TakeSnapshots=true # Where to save each frame SnapshotLocation=frames/rubygems-#####.png # Draw names (combinatory) : # Draw sharp names? DrawNamesSharp=true # And draw a glow around names? (Runs slower) DrawNamesHalos=false # Draw files (combinatory) : # Draw sharp files DrawFilesSharp=false # Draw fuzzy files DrawFilesFuzzy=true # Draw jelly files DrawFilesJelly=false # Show the Legend at start ShowLegend=true # Show the History at start ShowHistory=true # Show the Date at start ShowDate=true # Show edges between authors and files, mostly for debug purpose ShowEdges=false # Turn on Debug counts. ShowDebug=false # Natural distance of files to people EdgeLength=75 # Amount of life to decrement EdgeDecrement=-2 FileDecrement=-1 PersonDecrement=-1 #Speeds. #Optional: NodeSpeed=7.0, If used, FileSpeed and PersonSpeed need not be set. # FileSpeed=7.0 PersonSpeed=2.0 #Masses FileMass=1.0 PersonMass=5.0 # Life of an Edge EdgeLife=250 # Life of a File FileLife=800 # Life of a Person PersonLife=400 # Highlight percent. # This is the amount of time that the person or # file will be highlighted. HighlightPct=5 ## Physics engine selection and configuration # Directory physics engine config files reside in. PhysicsEngineConfigDir=physics_engine # Force calculation algorithms ("PhysicsEngineLegacy", "PhysicsEngineSimple"...) : PhysicsEngineSelection=PhysicsEngineLegacy # OpenGL is experimental. Use at your own risk. UseOpenGL=false